Some Maya Basics
Here’s some very basic polygons (two planes, some spheres and a load of cones to be precise), texturing, lighting, and gravity. In case you had no idea what I was going for it’s some boulders rolling down a mountain… shut up it’s not high poly I know…. it’s a basic example!!! The cones and planes are ‘passive rigid bodies’ and the boulders are ‘active rigid bodies’ with gravity applied. This basically means the boulders will move and collide with the environment. I have no idea why the texturing on the boulders show up black. Some sort of error (I’ve rendered the thing about 5 times!)
